This information will:
- provide an outline of the HeadsUp: Skills for life resources
- assist in planning lesson content around help seeking and critical mental health literacy for Years 9 & 10.
Using the HeadsUp resource in the classroom
The resource is driven by a process described in the resource as key actions or steps. Students work through activities linked to each step of the process developing and enhancing their knowledge in relation to selected adolescent health issues whilst also developing skills such as critical health literacy, communication, problem solving, decision-making and help seeking skills.
Step 1: Investigate
Students begin the module by Investigating youth mental health issues through online resources and develop their critical health literacy skills.
Step 2: Create
The Create step will involve students creating four fictional characters who will make up their "peer group" for the rest of the module.
Step 3: Deviate
It is important when exploring any adolescent health issue that teachers ensure any scenarios are explored through the third person. In this step, common scenarios involving adolescent health behaviours and risk taking will be explored through the third person using the fictional characters created in the previous step. Students will propose strategies that they could implement to support their character's in the selected scenarios.
Step 4: Collaborate
In this step, students join into small groups and discuss their proposed strategies and actions that the characters could implement to work through the situation in a healthy and safe way. The strategies and actions proposed should take into account the factors that influence health decision making and support young people to behave in safe and healthy ways.
Step 5: Evaluate
Students will evaluate the strategies and actions proposed in the previous step and determine which actions would be most effective in dealing with the selected scenarios.
Step 6: Celebrate or Activate
Students are able to choose the final step of the process.
In the Celebrate step, students use technologies to design and create a digital artefact that celebrates a positive aspect of their life.
In the Activate step, students take action to change or improve an aspect of their school or local community.