Though I’ve identified as a gamer for about 7 years, I’ve never once mentioned it to any health professional I’ve come in contact with in that time. There’s the expectation that it’ll be frowned upon, or just not seen as relevant at all.
http://www.academia.edu/4831436/Videogames_and_Wellbeing_A_Comprehensive_ReviewIn this webinar with the Young and Well Cooperative Research Centre, Dr. Daniel Johnson (QUT), lead author of Videogames and Wellbeing: A Comprehensive Review gives a summary of key insights from the evidence base for positive impacts of videogames on wellbeing. Daniel is joined by young gaming enthusiast Rori Hancock, and leading psychologist Dr. Michael Carr-Gregg. The panel discusses how videogames can be used in work with young people.
01:38 Dr. Daniel Johnson (QUT) - Highlights from ‘Videogames and wellbeing: A comprehensive review
15:40 Rori Hancock - My experiences of gaming
26:04 Dr. Michael Carr-Gregg – What does this mean for health professionals and support workers?
31:35 Question & Answer session
- Build understanding of the research outcomes from Videogames and Wellbeing: a Comprehensive Review;
- Reflect on the potential application to your practice and interactions with young people; and
- Build your confidence to engage in conversations with young people around their use of video games.
Putting it into practice
Used properly, videogames can be a constructive element of a young person’s life, used as a setting for relaxation, building social networks, and exploring identity. Explore how videogames impact a young person’s life with the following ideas.
Question ideas for exploring the impact of videogames
- While you are gaming, what sort of activities do you like the most, or find yourself doing the most?
- What feelings do you experience while gaming?
- Do you normally play on your own, or with friends?
- If you play cooperatively with others, do you ever take a leadership role in the game? Why/why not?
- Do you discuss non-game topics while playing with others? What sort of things do you talk about? Can you talk to them about difficult or important topics?
- Has the game you play made you better at any other parts of your life (concentration, math skills, coordination etc)?
- Do you ever feel like you need to be gaming, even though you don’t really want to?
- Consider videogames as a conversation topic to trigger discussions about social networks, social capital, trust, responsibility and other elements of positive human relationships.
- Assist young people to identify the positive skills and ideas from their games and to distinguish them from the bad.
- Have a dialogue about transferring the positive skills from their alter-egos to real life situations, and about leaving the bad.